Wednesday, November 17, 2010

Packager for iPhone - (The Beginning)

The Packager for iPhone, which is a feature of Adobe Flash® Professional CS5 software and the Adobe AIR® SDK 2.0.1, offers Flash developers a fast and efficient method to reuse existing code from ActionScript 3 projects to deliver native applications on iOS devices. It is also available as a standalone technology through this release on Adobe Labs.

Apple’s recent announcement that it has lifted restrictions on its third-party developer guidelines has direct implications for the Packager for iPhone. The feature is available for developers to use today and we will now resume development work on this feature for future releases. This is great news for developers and we’re hearing from our developer community that new AIR applications for iOS devices are already being approved for the Apple App Store. We do want to point out that Apple’s restriction on Flash content running in the browser on iOS devices remains in place.

Adobe will continue to work with key industry partners, including Google, RIM, Nokia, Motorola and Palm/HP to enable their device users to browse the full web through Flash Player 10.1 and run standalone applications on AIR. With desktop and new mobile support for Android, BlackBerry™ Tablet OS and iOS, developers can now reuse their code and content to distribute AIR applications on a wide range of devices. We are excited about the great progress our partners are making as they deliver the first smartphones and tablets to market with full Flash support.

Getting Started

Follow these steps to get started with the Packager for iPhone:

  1. Download the Packager for iPhone

    Users of Flash Professional CS5 should get the Flash Professional Update for iOS from the Flash Professional downloads page.

  2. Read the release notes and developer FAQ for detailed information.
  3. Review the Packager for iPhone developer guide
  4. Ask questions or share your feedback in the Packager for iPhone forum

    Please note that your submission of comments, ideas, feature requests and techniques on this and other Adobe maintained forums, as well as Adobe's right to use such materials, is governed by the Terms of Use.

(by Adobe Labs)

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