Friday, January 21, 2011

← Wireframes and user testing: a changing love affair From a mere wireframe to a final website design → Wireframe interactive iPad apps – new iPad Li

The widget library for iPad is finally out! Wireframe & prototype apps and websites for Apple´s new flagship… And the library is free for all the Justinmind users out there! Just download it.
We hope you’ll enjoy wireframing with our widgets. We try to include all the necessary elements and to make widgets as faithful as the original iPad design! We hope you’ll like it, feel free to contact us if you want to add your own iPad widgets, so all the community can enjoy your work.

iPad  widget library for Justinmind

iPad widget library for Justinmind

See the library component list: Component List

Example of a iPad prototype: See prototype

Download the iPad widget library and try it yourself: Download Library

This library and many more are available at our extras section. Take a look!

Criando prototipos de interface wireframe no iPad

O iPad é uma dádiva. Usei o durante pouco tempo, mas me senti muito mais a vontade navegando na internet através dele do que num computador. Boa parte de eu ter gostado envolvem o tamanho da tela e da tela sensível ao toque. Como a maioria das pessoas ainda não compreende para que serve o iPad existem os mais variados tipos de programas disponível para ele.

Para alguns o iPad serve para substituir o bloco de notas ou caderno de anotações. Se este é o caso, nada mais natural do que criar ferramentas especializadas como é o caso de um programa para prototipo de interface. O iMockups para iPad teve sua última versão lançada na semana passada e na versão para iPad se torna um programa que todo desenvolvedor de projetos para web, iPhone ou iPad precisa ter para realizar seus projetos.

Se você não acredita em mim, veja o vídeo abaixo e bebe com a facilidade com a qual você pode criar o wireframe para uma página.

Para acompanhar as novidades do iMouckups, veja o blog endloop sempre que quiser.

Contaúdo original: bernabauer

Monday, January 10, 2011

Build iPhone apps with Flash

It would seem that Adobe has squeezed Flash onto the iPhone. It is not in its usual guise as a browser plugin, but rather as a method to build full-fledged apps downloadable from the iPhone App Store. This should come as good news to folks familiar with the popular content creation software. In one fell swoop Adobe has lowered the barrier of entry to developing for the iPhone.

Wednesday, December 15, 2010

Computer Arts Projects issue 144

Build an app with the latest issue, on sale now in the UK

We originally started planning this issue back in April, shortly before that infamous tweak to the iOS4 SDK that sent ripples through the internet and divided public opinion. Flash had been banished from Apple’s walled garden, and it was back to square one for all of us.

Luckily for us, and you, that ban has since been lifted – allowing talented and ambitious Flash developers to use existing ActionScript skills to blast open a whole new market without the need to grapple with Xcode or Objective-C.

Almost a third of this special issue is given over to an epic extended project, courtesy of the very talented Matt Booth and Stewart Hamilton-Arrandale. Over 28 pages, they walk through the birth of an all-new Computer Arts app for iPhone and iPad, called Visualator. From concept, through UI design and branding into how to build, compile and submit to the App Store, it’s all here. And to conclude this five-part project, we have five copies of Flash CS5 Professional up for grabs.

Once you’ve created your app, the rest of the mag is packed with everything from deciding your price point to how to rise through the ranks of the App Store.

But if all this is making your head hurt, fear not: we have a generous splash of pure inspiration next month with an issue dedicated to Japanese design. ‘Til then...

Adobe InDesign CS5 – Create Magazines for iPad This Summer

Adobe InDesign CS5

In the world of modern technologies digital magazines tend to replace print editions. This trend has become even more topical with introduction of the Apple iPad and development of tablet devices in general. Many digital magazines are created with Adobe InDesign CS5 software and additional publishing technologies. Now Adobe announces the future Digital Magazine Solution which is going to enable publishers to create immersive content for magazines that can be viewed across multiple platforms including the Apple iPad.

These new technologies, including tools for creating advanced interactivity (360° image rotations, image panning/zooming, among others), and bundling digital magazine layouts into the new “issue” format for consumption in the Digital Content Viewer, will be available for download at Adobe Labs later this summer. Below you can watch a short video demonstration of the Adobe Digital Magazine Workflow.

The first digital edition of Wired magazine released earlier this year was created with Adobe InDesign and additional technologies. When video introducing Wired for iPad was published at Adobe TV many users complained that they had been expecting a video showing something like “how we did it with Adobe software”. But Bob Bringhurst, an Administrator at Adobe TV, explained: “Information on how to use InDesign to create iPad information is coming soon. The tools are currently beta”. Anyway if you missed it you can enjoy this presentation.


John Nack, Adobe Photoshop Principal Product Manager, wrote at his blog: “Speaking of InDesign and rich publishing, here’s an example of the sort of interactive content (here displayed through Flash) that can be generated in Adobe CS5. (Click the main image to display the document.)”

At Adobe Digital Publishing blog you will find more detailed information about using these new technologies for the digital magazines creation, including such issues as Adobe InDesign CS5 and Digital Content Bundler, The “.issue” Format and Digital Content Viewer, and Adding Interactivity.

As Adobe InDesign CS5 offers a number of new exciting opportunities you will probably find this document, describing the enhancements to the EPUB eBook workflow Adobe InDesign CS5, interesting.

Monday, December 06, 2010

New app (iPerfectPitch) - 4000 downloads in a unique day!

Description

iPerfectPitch app is ideal for those who are studying music. Both guitarists, pianists and singers can train your hearing and see if you have a good ear for music.

Tap the "play note". A note will sound and then play a note on the keyboard to see if you hit the corresponding note.

If you hit the note perfectly, earn 100 points. If you miss by half-tone, get 40 points. If he misses by a tone difference, earn only 15 points. You have 10 chances to accumulate as many points as possible.

Call your friends and have fun learning music!


Go to App Store

Wednesday, November 24, 2010

Porting an Application to iPhone Using Flash CS5

Last week saw a very significant development in the relationship between Apple and Adobe. Flash is back in the iPhone picture. In this tutorial, I will show you how to convert an exisiting Flash movie to an iPhone application using Flash Professional CS5.




Step 1: Choose a Flash App

The first thing you need to do is select the application that you want to port. In this example we’ll be working with the Digital Clock app we created in another ActiveTuts+ tutorial.



Step 2: Create a new iPhone OS File


Launch Flash CS5 and create a new iPhone OS Document.





Step 3: Landscape


As you can see, the default stage size is 320×480 px, which is the iPhone full screen resolution in portrait mode (this is holding the iPhone vertically).



However, this application is has a Landscape format and it won’t look good if we adapt the interface to Portrait. Your first instinct is probably to rotate the interface 90° and build the app that way. It will work, but it will be very difficult and you will probably end up with neck pain. For this reason Flash CS5 includes a Publish option to make the iPhone application in landscape mode.


Set the stage size to 480×320 px and continue with the next step, we’ll see how to set the app to Landscape mode in step 10.





Step 4: Interface


To port the interface, a simple copy and paste will be enough. Yes, it’s that simple!



However, in most cases you will need to optimize the graphics, which involves size, alignment and the balance between vectors and bitmaps. Since we are using simple graphics, we’ll focus on the alignment and the size of the elements.




Step 5: iPhone Adjustments


The original application size doesn’t match the iPhone size, so the first thing to do is change the background size to fit the stage.



The current size of the clock text will look too small in the iPhone, select it and change the size to 120px.





Step 6: Class File


Copy and paste the class file to the source folder, no changes need to be made to this file.




Step 7: Document Class


Remember to add the class name to the Class field in the Publish section of the Properties panel.





Step 8: Test for Errors


You can now test your movie to see if everything works as intended.





Step 9: iPhone OS Settings


Here comes the part you’re interested in; the iPhone part.


Now you have a perfectly working Flash movie, it’s time to convert it to an iPhone application. Go to the Properties panel, Publish section and press the iPhone OS Settings button.





Step 10: General



You will now enter a window full of settings. These settings are:



  • Output File: The name of the ipa file that will be created, this can be whatever you want.

  • App Name: The name that will be shown in your iPhone below the icon.

  • Version: The current version of the application; you need to edit this on every test for iTunes to update the app succesfully.

  • Aspect Ratio: The view mode of your app.

  • Full Screen: Hides the top info bar (signal, bluetooth, wifi, battery, etc).

  • Auto Orientation: Uses the accelerometer to change the orientation without writing code.

  • Rendering: A very important option, using the gpu for rendering in complex graphics applications will highly increase the performance.

  • Included Files: The files to be included with your app. If you are loading content from an XML, TXT or any other source you should add those files here.




Step 11: Launch Image



Every iPhone application displays an image at launch while loading the essentials to show the app. This image is the Default.png file we included in step 10. It’s recommended to show the same screen that the app will show when fully loaded, but you can use it to show your company logo, loading screen, title screen, or any other useful info.



The image must be 320×480 it doesn’t matter if you’re working in landscape mode.




Step 12: Deployment


For the Deployment tab, you will need to be a member of the iPhone Developer Program and follow the instructions in the Provisioning Portal to get the necesary files to compile your application.




Step 13: Certificates


There are three different kinds of certificates. The first is the Apple Worldwide Developer Certificate (WWDC). This certificate is compiled alongside one of the other two certificates: either a Developer certificate or a Distribution certificate. These are used for testing applications and deploying to the Apple Store, respectively.




Step 14: Provisioning Profile


The Provisioning Profile is basically a file that states which application we’re testing and on which devices can we test it.




Step 15: App ID


An Identifier of your application, each application ID is required to have its own unique namespace that looks something like com.yourcompany.YourApp. This is also generated in the developer program site and included in your provisionig profile.




Step 16: Deployment Type


Select an option depending on the kind of certificate and provisioning profile you’re working with. A Developer Certificate can be used for Quick Publishing and a Distribution Certificate is needed for deployment, using this kind of certificate will create an app ready to be submitted to the app store.




Step 17: Icons



Next is a simple one, the Icons tab.


Three sizes of icons must be used 29x29px, 57x57px (this is the icon shown in the device) and 512x512px. Don’t worry about the round corners, iTunes will automatically generate them.




Step 18: Publish


When you’re done filling the settings press the Publish button, a progress bar will appear showing the remaining time. The time it takes depends on your application and the files included. Also, more time is needed when publishing for deployment.




Step 19: Device Testing



An .ipa file will be created in your source folder, drag it or double-click it to open in iTunes. You will see the icon of your app with the other applications.


Sync your iPhone and get ready to run your new app!




Step 20: Submit App



If you’re done porting your prefered application to iPhone and want to share it with the rest of the world, you can submit it to the App Store. Login at iTunes Connect and follow the guided instructions.




Conclusion

Now you know how easy it is to develop iPhone applications using Flash Pro CS5, start making your own!I hope you liked this tutorial, thank you for reading!

Original Link